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經驗值類型: Type2 (Lv 10) Type2 (Lv 15) Type2 (Lv 25) Type2 (Lv 30) Type2 (Lv 50) Type2 (Lv 70) Type3 (Lv 5) Type3 (Lv 10) Type3 (Lv 15) Type3 (Lv 25) Type3 (Lv 30) Type3 (Lv 35) Type3 (Lv 50) Type3 (Lv 70) Type5 (Lv 50) Type5 (Lv 99) 不能升級 合作小怪 Type4 第三世代A 第三世代B 合作刮卡 巨人 Type3e 妖尾II 御坂妹 化合龍A 化合龍B 一夜 大貓 花獸 WEGO — 滿級經驗: — 最大等級: — 成長曲線: 等級基礎經驗升到下級 /**/
@import url(//cdnjs.cloudflare.com/ajax/libs/select2/3.4.5/select2.min.css); #friends th { text-align: right; } #calculate-button { width: 50%; margin: 1em; } #friends { margin: auto; } .highlighted-unit { background: purple; } 合成目標【Base】: 不指定 強化素材【Materials】:Lv數量 經常出現的朋友及路人 火水風光闇無 人類 龍 神 魔物 妖精 獸 機械 強化合成用 var newRowTemplate = '' + '' + '' + '' + ''; function fetchFriendFactors() { var friendFactors = {'': 1}; var elems = ['火','水','風','光','闇','無']; var races = ['人類','龍','神','魔物','妖精','獸','機械','強化合成用']; $.each(elems, function (_, elem) { $.each(races, function (_, race) { friendFactors[elem + race] = 1.0; }); }); $('#friends input:checked').each(function () { var kind = $(this).data('kind').split(/-/); var thisElem = kind[0]; var thisRace = kind[1]; friendFactors[thisElem + thisRace] = 1.5; $.each(elems, function (_, elem) { friendFactors[elem + thisRace] = Math.max(1.25, friendFactors[elem + thisRace]); }); $.each(races, function (_, race) { friendFactors[thisElem + race] = Math.max(1.25, friendFactors[thisElem + race]); }); }); return friendFactors; } function getMinExp(info, level) { if (level >= info.lvmax) { return info.expmax; } else { var ratio = (level - 1) / (info.lvmax - 1); return Math.ceil(info.expmax * Math.pow(ratio, info.exppow)); } } var NEXT_UNIT_KEY = 0; function Unit(unitData, unitId, level) { this.key = NEXT_UNIT_KEY++; this.unitId = unitId; if (!unitData) { return; } var info = this._info = unitData[unitId]; this._exp = getMinExp(info, level); var blendCoeff = info.blendpow * (info.blendmax - info.blendmin) / info.exppow; this._blendCoeff = blendCoeff * Math.pow(info.expmax, -info.blendpow / info.exppow); this.recompute(); }; Unit.prototype.recompute = function () { var info = this._info; if (this._exp >= info.expmax) { this._exp = info.expmax; this._level = info.lvmax; this._blend = info.blendmax; } else { var raw_ratio = Math.pow((this._exp / info.expmax), 1 / info.exppow); this._level = ((raw_ratio * (info.lvmax - 1))|0) + 1; var ratio = Math.pow((this._level - 1) / (info.lvmax - 1), info.blendpow); this._blend = info.blendmin + (((info.blendmax - info.blendmin) * ratio)|0); } var blendPotential = Math.pow(Math.max(1, this._exp), info.blendpow / info.exppow - 1); this._blendPotential = this._blendCoeff * blendPotential; }; Unit.prototype.clone = function () { var newUnit = new Unit(); newUnit.unitId = this.unitId; newUnit._info = this._info; newUnit._exp = this._exp; newUnit._level = this._level; newUnit._blend = this._blend; newUnit._blendCoeff = this._blendCoeff; newUnit._blendPotential = this._blendPotential; return newUnit; }; Unit.prototype.getBlendFactor = function (info, friendFactors) { var factor = friendFactors[info.elem + info.race] || friendFactors; if (this._info.elem == info.elem) { factor *= 1.5; } return factor; }; Unit.prototype.minimizeFriendFactor = function () { var minExp = getMinExp(this._info, this._level); var baseExp = this.target._exp; var targetInfo = this.target._info; for (var ff = 1.0; ff < this.friendFactor; ff += 0.25) { var blend = this.material.getBlend(targetInfo, ff); if (blend + baseExp >= minExp) { this.friendFactor = ff; this._exp = blend + baseExp; break; } } }; Unit.prototype.getBlend = function (info, friendFactors) { return (this.getBlendFactor(info, friendFactors) * this._blend)|0; }; Unit.prototype.getBlendPotential = function (info, friendFactors) { return this.getBlendFactor(info, friendFactors) * this._blendPotential; }; Unit.prototype.toHTMLPartsSimple = function () { var info = this._info; return [ ' Lv.', this._level, '', ]; }; Unit.prototype.toHTMLParts = function () { /* Assume `.target` and `.material` are defined! */ var selfParts = this.toHTMLPartsSimple(); var targetParts = this.target.toHTMLPartsSimple(); var materialParts = this.material.toHTMLPartsSimple(); var ffString = this.friendFactor; if (this.friendFactor == 1) { ffString = '1.0'; } var materialBlend = this._exp - this.target._exp; return [''].concat(selfParts, ' = ', targetParts, ' + ', materialParts, ' (×', ffString, ' = ', materialBlend,')'); }; function blendUnits(target, material, friendFactors) { var result = target.clone(); result.target = target; result.material = material; result.friendFactor = friendFactors[target._info.elem + target._info.race]; result._exp += material.getBlend(target._info, friendFactors); result.recompute(); return result; } function fetchMaterials(unitData) { var materials = []; $('#units-tbody').children().each(function (i, row) { var unitId = $('select.unit', row).val(); var level = $('input.level', row).val()|0; for (var j = $('input.count', row).val()|0; j > 0; -- j) { materials.push(new Unit(unitData, unitId, level)); } }); return materials; } function BlendMatrix(materials, finalTargetInfo, friendFactors) { this._finalTargetInfo = finalTargetInfo; this._friendFactors = friendFactors; this._materials = materials.map(function (x) { return [x.getBlendPotential(finalTargetInfo, friendFactors), x, -1]; }); this._frozenMaterials = []; this.sortMaterials(); } BlendMatrix.prototype.sortMaterials = function () { this._materials.sort(function (a, b) { return b[0] - a[0]; }); }; BlendMatrix.prototype.checkMergeableOneSide = function (target, material) { var finalTargetInfo = this._finalTargetInfo; var friendFactors = this._friendFactors; var targetBlend = target.getBlend(finalTargetInfo, friendFactors); var materialBlend = material.getBlend(finalTargetInfo, friendFactors); var blendThreshold = targetBlend + materialBlend; var merged = blendUnits(target, material, friendFactors); var mergedBlend = merged.getBlend(finalTargetInfo, friendFactors); if (mergedBlend = p2[2]) { return p1; } else { return p2; } }; BlendMatrix.prototype.trySurvive = function () { var warmMaterial = this._materials.pop()[1]; var bestProposal = [0, null, -1]; var bestProposalIndex = -1; for (var i = 0; i < this._frozenMaterials.length; ++ i) { var frozenMaterial = this._frozenMaterials[i]; var proposal = this.checkMergeable(warmMaterial, frozenMaterial); if (proposal) { if (proposal[2] > bestProposal[2]) { bestProposal = proposal; bestProposalIndex = i; } } } if (bestProposalIndex >= 0) { this._frozenMaterials.splice(bestProposalIndex, 1); this._materials.push(bestProposal); return null; } else { return warmMaterial; } }; BlendMatrix.prototype.compress = function () { switch (this._materials.length) { default: { var worstMaterial = this._materials.pop(); var secondMaterial = this._materials.pop(); var proposalLow = this.checkMergeable(worstMaterial[1], secondMaterial[1]); var shouldMerge; if (!proposalLow) { shouldMerge = false; } else { var bestMaterial = this._materials[this._materials.length - 1]; var proposalHigh = this.checkMergeable(secondMaterial[1], bestMaterial[1]); var proposalMid = this.checkMergeable(worstMaterial[1], bestMaterial[1]); if (!(proposalHigh || proposalMid)) { shouldMerge = true; } else { var finalTargetInfo = this._finalTargetInfo; var friendFactors = this._friendFactors; var this_ = this; function computeTotalBlend(proposal, material) { if (!proposal) { return 0; } var merge = this_.checkMergeable(proposal[1], material); if (merge) { return merge[2]; } else { return proposal[2] + material.getBlend(finalTargetInfo, friendFactors); } } var lowTotalBlend = computeTotalBlend(proposalLow, bestMaterial[1]); var highTotalBlend = computeTotalBlend(proposalHigh, worstMaterial[1]); var midTotalBlend = computeTotalBlend(proposalMid, secondMaterial[1]); if (lowTotalBlend >= midTotalBlend) { shouldMerge = (lowTotalBlend >= highTotalBlend); } else { if (midTotalBlend > highTotalBlend) { this._materials[this._materials.length - 1] = secondMaterial; proposalLow = proposalMid; shouldMerge = true; } else { shouldMerge = false; } } } } /* accept low only if high is not better. */ if (shouldMerge) { this._materials.push(proposalLow); } else { this._materials.push(secondMaterial); this._frozenMaterials.push(worstMaterial[1]); } return true; } case 2: { var material1 = this._materials.pop(); var material2 = this._materials.pop(); var proposal = this.checkMergeable(material1[1], material2[1]); if (proposal) { this._materials.push(proposal); return true; } else { this._materials.push(material2, material1); /* fallthrough */ } } case 1: { var frozenMaterial = this.trySurvive(); if (!frozenMaterial) { return true; } else { this._frozenMaterials.push(frozenMaterial); /* fallthrough */ } } case 0: return (this._materials.length); } if (!this._materials.length) { return false; } var material = this._materials.pop(); if (this._materials.length) { var anotherMaterial = this._materials.pop(); var mergeProposal1 = this.checkMergeable(material[1], anotherMaterial[1]); var mergeProposal2 = this.checkMergeable(anotherMaterial[1], material[1]); if (mergeProposal2) { this._materials.push(mergeProposal2); this.sortMaterials(); return true; } else if (mergeProposal1) { this._materials.push(mergeProposal1); this.sortMaterials(); return true; } else { this._materials.push(anotherMaterial); } } for (var i = 0; i < this._frozenMaterials.length; ++ i) { var frozenMaterial = this._frozenMaterials[i]; var mergeResult = this.checkMergeable(material[1], frozenMaterial); if (mergeResult) { this._frozenMaterials.splice(i, 1); this._materials.push(mergeResult); this.sortMaterials(); return true; } } this._frozenMaterials.push(material[1]); return true; }; BlendMatrix.prototype.renderTo = function (elem) { var htmls = []; function appendMaterial(unit, canMinimize) { if (unit.material) { if (canMinimize) { unit.minimizeFriendFactor(); } htmls.push(unit.toHTMLParts()); appendMaterial(unit.material, true); appendMaterial(unit.target, false); } } for (var i = 0; i < this._frozenMaterials.length; ++ i) { appendMaterial(this._frozenMaterials[i], true); } htmls.reverse(); for (var i = 0; i < this._frozenMaterials.length; ++ i) { htmls.push('✓ ', this._frozenMaterials[i].toHTMLPartsSimple(), ''); } var flattened = []; htmls = flattened.concat.apply(flattened, htmls); elem.innerHTML = htmls.join(''); }; var PUBLIC_MATRIX; function pageFn() { var unitData = JSON.parse($('#unit-info').text()); function nextUnitId(x) { var newId = '000' + (1 + (x|0)); newId = newId.substr(newId.length - 3); if (!unitData[newId]) { newId = '001'; } return newId; } function addRow() { var tbody = $('#units-tbody'); var newId = tbody.children().length; tbody.append($(newRowTemplate)); var newRow = tbody.children().last(); makeUnitSelector($('select.unit', newRow), unitData, function (x) { if (newId) { var prevRow = newRow.prev(); $('input.level', newRow).val($('input.level', prevRow).val()); x.select2('val', nextUnitId($('select.unit', prevRow).val())); } else { x.select2('val', '187'); } }); $('select.unit,input.level', newRow).change(function () { var level = $('input.level', newRow); level.val(Math.min(unitData[$('select.unit', newRow).val()].lvmax, level.val() >>> 0)); }); } $('#add-new-button').click(addRow); $('#calculate-button').click(function () { NEXT_UNIT_KEY = 0; var friendFactors = fetchFriendFactors(); var materials = fetchMaterials(unitData); var finalTargetInfo; if ($('#base-type-some').prop('checked')) { finalTargetInfo = unitData[$('#base-unit').val()]; } else { finalTargetInfo = {elem: '', race: ''}; } var matrix = new BlendMatrix(materials, finalTargetInfo, friendFactors); /* this is O(n^3). any faster algorithm? */ var stepCount = 0; for (; stepCount < 10000; ++ stepCount) { if (!matrix.compress()) { break; } } PUBLIC_MATRIX = matrix; if (stepCount >= 10000) { alert('找不到答案!(太複雜啦?)\n\nCannot find answer, maybe too complicated!'); } else { matrix.renderTo(document.getElementById('answer-area')); } }); addRow(); makeUnitSelector($('#base-unit'), unitData); $('#base-unit').change(function(){ $('#base-type-some').prop('checked', true); }); $('#units-tbody').on('click', '.delete-button', function () { var tr = $(this).closest('tr'); if (tr.siblings().length) { tr.remove(); } }); $('#answer-area').on('mouseenter mouseleave', '.blend-unit', function() { var unitKey = this.getAttribute('data-unit-key'); $('.blend-unit[data-unit-key=' + unitKey + ']').toggleClass('highlighted-unit'); }); }
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Unit相關
經驗值類型: Type2 (Lv 10) Type2 (Lv 15) Type2 (Lv 25) Type2 (Lv 30) Type2 (Lv 50) Type2 (Lv 70) Type3 (Lv 5) Type3 (Lv 10) Type3 (Lv 15) Type3 (Lv 25) Type3 (Lv 30) Type3 (Lv 35) Type3 (Lv 50) Type3 (Lv 70) Type5 (Lv 50) Type5 (Lv 99) 不能升級 合作小怪 Type4 第三世代A 第三世代B 合作刮卡 巨人 Type3e 妖尾II 御坂妹 化合龍A 化合龍B 一夜 大貓 花獸 WEGO — 滿級經驗: — 最大等級: — 成長曲線: 等級基礎經驗升到下級 /**/
@import url(//cdnjs.cloudflare.com/ajax/libs/select2/3.4.5/select2.min.css); #friends th { text-align: right; } #calculate-button { width: 50%; margin: 1em; } #friends { margin: auto; } .highlighted-unit { background: purple; } 合成目標【Base】: 不指定 強化素材【Materials】:Lv數量 經常出現的朋友及路人 火水風光闇無 人類 龍 神 魔物 妖精 獸 機械 強化合成用 var newRowTemplate = '' + '' + '' + '' + ''; function fetchFriendFactors() { var friendFactors = {'': 1}; var elems = ['火','水','風','光','闇','無']; var races = ['人類','龍','神','魔物','妖精','獸','機械','強化合成用']; $.each(elems, function (_, elem) { $.each(races, function (_, race) { friendFactors[elem + race] = 1.0; }); }); $('#friends input:checked').each(function () { var kind = $(this).data('kind').split(/-/); var thisElem = kind[0]; var thisRace = kind[1]; friendFactors[thisElem + thisRace] = 1.5; $.each(elems, function (_, elem) { friendFactors[elem + thisRace] = Math.max(1.25, friendFactors[elem + thisRace]); }); $.each(races, function (_, race) { friendFactors[thisElem + race] = Math.max(1.25, friendFactors[thisElem + race]); }); }); return friendFactors; } function getMinExp(info, level) { if (level >= info.lvmax) { return info.expmax; } else { var ratio = (level - 1) / (info.lvmax - 1); return Math.ceil(info.expmax * Math.pow(ratio, info.exppow)); } } var NEXT_UNIT_KEY = 0; function Unit(unitData, unitId, level) { this.key = NEXT_UNIT_KEY++; this.unitId = unitId; if (!unitData) { return; } var info = this._info = unitData[unitId]; this._exp = getMinExp(info, level); var blendCoeff = info.blendpow * (info.blendmax - info.blendmin) / info.exppow; this._blendCoeff = blendCoeff * Math.pow(info.expmax, -info.blendpow / info.exppow); this.recompute(); }; Unit.prototype.recompute = function () { var info = this._info; if (this._exp >= info.expmax) { this._exp = info.expmax; this._level = info.lvmax; this._blend = info.blendmax; } else { var raw_ratio = Math.pow((this._exp / info.expmax), 1 / info.exppow); this._level = ((raw_ratio * (info.lvmax - 1))|0) + 1; var ratio = Math.pow((this._level - 1) / (info.lvmax - 1), info.blendpow); this._blend = info.blendmin + (((info.blendmax - info.blendmin) * ratio)|0); } var blendPotential = Math.pow(Math.max(1, this._exp), info.blendpow / info.exppow - 1); this._blendPotential = this._blendCoeff * blendPotential; }; Unit.prototype.clone = function () { var newUnit = new Unit(); newUnit.unitId = this.unitId; newUnit._info = this._info; newUnit._exp = this._exp; newUnit._level = this._level; newUnit._blend = this._blend; newUnit._blendCoeff = this._blendCoeff; newUnit._blendPotential = this._blendPotential; return newUnit; }; Unit.prototype.getBlendFactor = function (info, friendFactors) { var factor = friendFactors[info.elem + info.race] || friendFactors; if (this._info.elem == info.elem) { factor *= 1.5; } return factor; }; Unit.prototype.minimizeFriendFactor = function () { var minExp = getMinExp(this._info, this._level); var baseExp = this.target._exp; var targetInfo = this.target._info; for (var ff = 1.0; ff < this.friendFactor; ff += 0.25) { var blend = this.material.getBlend(targetInfo, ff); if (blend + baseExp >= minExp) { this.friendFactor = ff; this._exp = blend + baseExp; break; } } }; Unit.prototype.getBlend = function (info, friendFactors) { return (this.getBlendFactor(info, friendFactors) * this._blend)|0; }; Unit.prototype.getBlendPotential = function (info, friendFactors) { return this.getBlendFactor(info, friendFactors) * this._blendPotential; }; Unit.prototype.toHTMLPartsSimple = function () { var info = this._info; return [ ' Lv.', this._level, '', ]; }; Unit.prototype.toHTMLParts = function () { /* Assume `.target` and `.material` are defined! */ var selfParts = this.toHTMLPartsSimple(); var targetParts = this.target.toHTMLPartsSimple(); var materialParts = this.material.toHTMLPartsSimple(); var ffString = this.friendFactor; if (this.friendFactor == 1) { ffString = '1.0'; } var materialBlend = this._exp - this.target._exp; return [''].concat(selfParts, ' = ', targetParts, ' + ', materialParts, ' (×', ffString, ' = ', materialBlend,')'); }; function blendUnits(target, material, friendFactors) { var result = target.clone(); result.target = target; result.material = material; result.friendFactor = friendFactors[target._info.elem + target._info.race]; result._exp += material.getBlend(target._info, friendFactors); result.recompute(); return result; } function fetchMaterials(unitData) { var materials = []; $('#units-tbody').children().each(function (i, row) { var unitId = $('select.unit', row).val(); var level = $('input.level', row).val()|0; for (var j = $('input.count', row).val()|0; j > 0; -- j) { materials.push(new Unit(unitData, unitId, level)); } }); return materials; } function BlendMatrix(materials, finalTargetInfo, friendFactors) { this._finalTargetInfo = finalTargetInfo; this._friendFactors = friendFactors; this._materials = materials.map(function (x) { return [x.getBlendPotential(finalTargetInfo, friendFactors), x, -1]; }); this._frozenMaterials = []; this.sortMaterials(); } BlendMatrix.prototype.sortMaterials = function () { this._materials.sort(function (a, b) { return b[0] - a[0]; }); }; BlendMatrix.prototype.checkMergeableOneSide = function (target, material) { var finalTargetInfo = this._finalTargetInfo; var friendFactors = this._friendFactors; var targetBlend = target.getBlend(finalTargetInfo, friendFactors); var materialBlend = material.getBlend(finalTargetInfo, friendFactors); var blendThreshold = targetBlend + materialBlend; var merged = blendUnits(target, material, friendFactors); var mergedBlend = merged.getBlend(finalTargetInfo, friendFactors); if (mergedBlend = p2[2]) { return p1; } else { return p2; } }; BlendMatrix.prototype.trySurvive = function () { var warmMaterial = this._materials.pop()[1]; var bestProposal = [0, null, -1]; var bestProposalIndex = -1; for (var i = 0; i < this._frozenMaterials.length; ++ i) { var frozenMaterial = this._frozenMaterials[i]; var proposal = this.checkMergeable(warmMaterial, frozenMaterial); if (proposal) { if (proposal[2] > bestProposal[2]) { bestProposal = proposal; bestProposalIndex = i; } } } if (bestProposalIndex >= 0) { this._frozenMaterials.splice(bestProposalIndex, 1); this._materials.push(bestProposal); return null; } else { return warmMaterial; } }; BlendMatrix.prototype.compress = function () { switch (this._materials.length) { default: { var worstMaterial = this._materials.pop(); var secondMaterial = this._materials.pop(); var proposalLow = this.checkMergeable(worstMaterial[1], secondMaterial[1]); var shouldMerge; if (!proposalLow) { shouldMerge = false; } else { var bestMaterial = this._materials[this._materials.length - 1]; var proposalHigh = this.checkMergeable(secondMaterial[1], bestMaterial[1]); var proposalMid = this.checkMergeable(worstMaterial[1], bestMaterial[1]); if (!(proposalHigh || proposalMid)) { shouldMerge = true; } else { var finalTargetInfo = this._finalTargetInfo; var friendFactors = this._friendFactors; var this_ = this; function computeTotalBlend(proposal, material) { if (!proposal) { return 0; } var merge = this_.checkMergeable(proposal[1], material); if (merge) { return merge[2]; } else { return proposal[2] + material.getBlend(finalTargetInfo, friendFactors); } } var lowTotalBlend = computeTotalBlend(proposalLow, bestMaterial[1]); var highTotalBlend = computeTotalBlend(proposalHigh, worstMaterial[1]); var midTotalBlend = computeTotalBlend(proposalMid, secondMaterial[1]); if (lowTotalBlend >= midTotalBlend) { shouldMerge = (lowTotalBlend >= highTotalBlend); } else { if (midTotalBlend > highTotalBlend) { this._materials[this._materials.length - 1] = secondMaterial; proposalLow = proposalMid; shouldMerge = true; } else { shouldMerge = false; } } } } /* accept low only if high is not better. */ if (shouldMerge) { this._materials.push(proposalLow); } else { this._materials.push(secondMaterial); this._frozenMaterials.push(worstMaterial[1]); } return true; } case 2: { var material1 = this._materials.pop(); var material2 = this._materials.pop(); var proposal = this.checkMergeable(material1[1], material2[1]); if (proposal) { this._materials.push(proposal); return true; } else { this._materials.push(material2, material1); /* fallthrough */ } } case 1: { var frozenMaterial = this.trySurvive(); if (!frozenMaterial) { return true; } else { this._frozenMaterials.push(frozenMaterial); /* fallthrough */ } } case 0: return (this._materials.length); } if (!this._materials.length) { return false; } var material = this._materials.pop(); if (this._materials.length) { var anotherMaterial = this._materials.pop(); var mergeProposal1 = this.checkMergeable(material[1], anotherMaterial[1]); var mergeProposal2 = this.checkMergeable(anotherMaterial[1], material[1]); if (mergeProposal2) { this._materials.push(mergeProposal2); this.sortMaterials(); return true; } else if (mergeProposal1) { this._materials.push(mergeProposal1); this.sortMaterials(); return true; } else { this._materials.push(anotherMaterial); } } for (var i = 0; i < this._frozenMaterials.length; ++ i) { var frozenMaterial = this._frozenMaterials[i]; var mergeResult = this.checkMergeable(material[1], frozenMaterial); if (mergeResult) { this._frozenMaterials.splice(i, 1); this._materials.push(mergeResult); this.sortMaterials(); return true; } } this._frozenMaterials.push(material[1]); return true; }; BlendMatrix.prototype.renderTo = function (elem) { var htmls = []; function appendMaterial(unit, canMinimize) { if (unit.material) { if (canMinimize) { unit.minimizeFriendFactor(); } htmls.push(unit.toHTMLParts()); appendMaterial(unit.material, true); appendMaterial(unit.target, false); } } for (var i = 0; i < this._frozenMaterials.length; ++ i) { appendMaterial(this._frozenMaterials[i], true); } htmls.reverse(); for (var i = 0; i < this._frozenMaterials.length; ++ i) { htmls.push('✓ ', this._frozenMaterials[i].toHTMLPartsSimple(), ''); } var flattened = []; htmls = flattened.concat.apply(flattened, htmls); elem.innerHTML = htmls.join(''); }; var PUBLIC_MATRIX; function pageFn() { var unitData = JSON.parse($('#unit-info').text()); function nextUnitId(x) { var newId = '000' + (1 + (x|0)); newId = newId.substr(newId.length - 3); if (!unitData[newId]) { newId = '001'; } return newId; } function addRow() { var tbody = $('#units-tbody'); var newId = tbody.children().length; tbody.append($(newRowTemplate)); var newRow = tbody.children().last(); makeUnitSelector($('select.unit', newRow), unitData, function (x) { if (newId) { var prevRow = newRow.prev(); $('input.level', newRow).val($('input.level', prevRow).val()); x.select2('val', nextUnitId($('select.unit', prevRow).val())); } else { x.select2('val', '187'); } }); $('select.unit,input.level', newRow).change(function () { var level = $('input.level', newRow); level.val(Math.min(unitData[$('select.unit', newRow).val()].lvmax, level.val() >>> 0)); }); } $('#add-new-button').click(addRow); $('#calculate-button').click(function () { NEXT_UNIT_KEY = 0; var friendFactors = fetchFriendFactors(); var materials = fetchMaterials(unitData); var finalTargetInfo; if ($('#base-type-some').prop('checked')) { finalTargetInfo = unitData[$('#base-unit').val()]; } else { finalTargetInfo = {elem: '', race: ''}; } var matrix = new BlendMatrix(materials, finalTargetInfo, friendFactors); /* this is O(n^3). any faster algorithm? */ var stepCount = 0; for (; stepCount < 10000; ++ stepCount) { if (!matrix.compress()) { break; } } PUBLIC_MATRIX = matrix; if (stepCount >= 10000) { alert('找不到答案!(太複雜啦?)\n\nCannot find answer, maybe too complicated!'); } else { matrix.renderTo(document.getElementById('answer-area')); } }); addRow(); makeUnitSelector($('#base-unit'), unitData); $('#base-unit').change(function(){ $('#base-type-some').prop('checked', true); }); $('#units-tbody').on('click', '.delete-button', function () { var tr = $(this).closest('tr'); if (tr.siblings().length) { tr.remove(); } }); $('#answer-area').on('mouseenter mouseleave', '.blend-unit', function() { var unitKey = this.getAttribute('data-unit-key'); $('.blend-unit[data-unit-key=' + unitKey + ']').toggleClass('highlighted-unit'); }); }
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=====// 其他App 也適用 ^_^ //===== ---- 方法一: #這個方法要使用Chrome來進行有的不用理這步沒的先下載及安裝。 #連結到 http://apps.evozi.com/apk-downloader/ 點擊下圖紅色方格的按鈕下載名為2.0.0.crx檔案。<br />[[File:Evozi.png]] #下載完成再到Chrome的 自訂及控制Google Chrome ---> 工具 ---> 擴充功能 如下圖。<br /> [[File:擴充功能.png]] #進入了擴充功能的頁面只要把剛下載回來的2.0.0.crx拖曳至頁面就完成Chrome的安裝。 #之後在你想下載遊戲的手機或平版在Google Play下載 [https://play.google.com/store/apps/details?id=com.evozi.deviceid&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5ldm96aS5kZXZpY2VpZCJd%7C Android Device ID] #下載後開啓會見到如下圖的介面,把你的Google Service Framework (GSF ID KEY)記下來。 #回到Chrome的擴充功能頁面點選APK Downloader的選項。 #填好的的Gmail帳號和密碼及你手機或平板的Google Service Framework (GSF ID KEY)填好按Sign In 。 #Sign In 後會多了兩個選項 Show advanced setting 和 show device setting ,先打開 Show advanced setting 把裏面的 Sim Country 改為 Japan 而Sim Operator 會自動轉為 DoCoMo 。再打開 show device setting 把裏面的Country Code 改為 JP 。 #再到Google Play 你會發現所有裝置也可以使用這個遊戲了而且是跟從官方更新,不用到處找APK了。 <font size = X color=red> ※注意:如果你在跨區下載之前有進行遊戲的話請自行備份存檔,約下載後存檔遺失後果自付。</font>
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